When visitors’ movements are detected by the LiDARs, part of the media – the background animations, HAP Alpha overlay videos, and superimposed informative data – are automatically triggered and played by Modulo Player. All Unreal feeds are then captured in the Modulo Player media servers equipped with low latency 4K HDMI live input boards. The generative and interactive content was created using Unreal Engine and is supported by ten dedicated servers. Executed by the creative studio Superbien, interactivity and real-time content rely on 11 LiDARs in total, six being used for the floor and five for the walls. Visitors are empowered to interact with the exhibition through 2D LiDAR sensors communicating with dedicated software. The media servers are handling soft edge blending, mapping, as well as audio and media playback. AV supplier ID Scènes oversaw the technical installation for the IMMERSION room with 34 Epson EB-L1075U video projectors installed, powered by six Modulo Player media servers by Modulo Pi.
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